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- pRESENTS
- KID CHAOS HINTS
- by FISH/LSd
-
- Level Tips
- ~~~~~~~~~~
-
- 3) Toy Factory.
-
- There are no break-through walls on this level, but there are plenty
- of hidden rooms - just walk through the walls to get in. Some rooms
- are hidden in the mine shafts. Beware of stompers, for which you may
- need a run up. Even if they're just off the screen, you can still hear
- them. When you're in the pipes, steer by holding the joystick in the
- direction you want to go.
- Most switches just call the lifts - when clicked these stay on for a
- short time, then go off. Other switches either stay on or off. These
- turn the fire and the stompers on, so sometimes it's best npot to
- touch them! The cars are really hard to finish off - a run up and a
- whizz is your best bet.
- When you get sucked into a pipe, you may have to jump very soon after
- you come out, so beware. There's a real nasty bit where you get shot
- out of a pipe, and if you don't slow down immediately you'll be sent
- through a one way door and you'll have to go all the way round again.
- On some hydro-platforms you must jump at the right time so you don't
- hit your head on the spikes in the roof.
-
- End Of Level Challenge.
-
- Each teddy bear has a number above it: This is the number of time you
- must shoot it before it disappears. The best way is to follow them
- from right to left along the bottom row, shooting them nine times.
- Count your shots, then you won't shoot too many and hit a duck on the
- top row. Each time a teddy makes it across a row it gains three lives.
- Be careful, and avoid shooting ducks at all costs.
-
- 4) Techno Fortress.
-
- Spaceships and invaders rain down shots, so it's best to get as high
- as possible before you jump on them. Be careful of robots with
- electricity which goes on and off. To get through moving laser walls
- you must run very slowly, but if you get hit there's probably time to
- make a run for it.
- On moving platforms where you have to jump from one to another, it's
- best to edge to the right hand side so you can get a better view.
- Watch out for them changing direction as well. On the second map - the
- race level - time is pretty tight. You must learn when to just so you
- don't fall back down, because if you do you won't make it to the end.
- On the bottom level where you have to jump hight up over the bits of
- electicity, you must take off on the steepest part of the up-slope to
- get enough speed for the next jump.
- There are two extra lives on this level, and it's possible to get
- absolutly everything as there are plenty of hidden extra time bonuses.
- Level 3 introduces teleports - these always take you to the same
- place, but make sure you know where. There are lots of hidden monitors
- to destroy, and you have to find them all to get out.
-
- End Of Level Challenge.
-
- Shoot the invaders down in rows like the arcade game, so they will
- take longer to travel from side to side, and take longer to come down
- the screen. There can be no more that three invader bullets on the
- screen at any one time - so just keep shooting.
-
- 5) Ruined City
-
-
- Flocks of birds dropping bombs are best attacked from the side or the
- top. Watch out for falling breeze-blocks and rolling stones. You can
- only hit the electric fish when they are not buzzing. Other hazards
- include falling guillotines and swinging axes. Timing here is crucial
- - by now you should be good at accelerating, jumping and stopping.
- You'll need an eagle eye for spikes, which are just above the surface
- of the grass.
- On the later maps, the destruction count is higher - 100%, in fact, on
- level 5.3, so you have to hit all the concrete posts. One large room
- on 5.2 has four rows of posts, and to get them all you must make four
- passes, collecting a row at a time.
- There are many 'appearing' platforms, so if you get stuck underground
- it's worth jumping around. Look for irregular brick patterns to give
- you a clue where they are. Also on the last level there is a
- underwater maze - don't go in there unless you have full health
- because the water decreases your energy.
-
- End Of Level Challenge.
-
- The spikes never come up in the same place twice in a row, so you're
- safe where they came up last. Keep well away from the birds - they're
- not worth shooting, and they just get in the way. If you get a shield,
- shoot the blocks on the edge and don't worry about the spikes: that
- way you can collect another shield before the first one runs out. If
- you get a Quinto Gun you can shoot two blocks at once. GOOD LUCK <><
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